Spaced Out - Devlog


On one fine evening while scrolling through itch.io's Jam page, I found the Geod Ware Game Jam. Realizing it had prizes, I was determined to compete.

The Saturday of the game jam rolls around and I had no clue what I wanted to make. Once I saw the Theme: Space, the first thing that popped into my head was to recreate a game (Limits) , I made for a jam a year ago and improve upon it. So I opened up a new unity project to begin my journey. And that's what I did. I journeyed for 2 hours till I realized the game sucked.  I did the only sensible thing and started from scratch. ... Scratching my head for hours, deciding what I wanted to do. After a while, I decided I'd make something different, something revolutionary, I'd make a text adventure game....

Generic Text Adventure Game Devlog or Something...

Getting to work, I had to decide, how does one make a text adventure game. With the help of my friend google, I found this tutorial:

 https://learn.unity.com/tutorial/recorded-video-session-text-adventure-game-part..., made by the Unity team themselves. Seeing that it seemed pretty legit, I spent the next 2 or so days following the tutorial word for word, and trying to understand every other word of it. When I finnally finished, I smiled, I just made a 2 room very generic text adventure game. How could I not win a prize. Of course, my IQ is high enough to realize, I had to actually make the game fun.... So 1 day later of world and story planning, I developed the idea for Spaced Out.

After planning it out I compared my progress to the GeodWare judging Catergories: 

  • Gameplay: Y'know we're getting there, one day...
  • Graphics: Uh so I have text on a screen ๐Ÿ‘
  • Audio: The empty silent space fills your ears
  • Theme: So I make a game about a dude who is left on earth because there is no space left on a space ship going to space. I think I'm set. 
  • Devlog: Wait I'm judged on making a devlog!???

Noticing there were a couple categories that that needed improvement, I wrote that down in my memory bank for future me to worry about. At that time, present me was trying to figure out how to add new commands to code that I totally definitely completely understood. What definitely helped me here was being able to trace back each line of code to its origins and note what commands come from which scripts, etc. In this way I was able to add a fix command, a take all command, a look command, and a enter command. I'm such a pro ๐Ÿ˜. After this, I went on putting together the game and fixing a bug for every edge case (I'm still doing this at the moment of writing... so have fun playing.)

Now back to the categories. I think I got the gameplay and theme down and the devlog was well, you tell me how the devlog is. But the graphics and audio was difficult to implement for a text adventure game. First thing's first I found a song that I had apparently downloaded in the past year from an asset pack: https://assetstore.unity.com/packages/audio/music/free-horror-starter-pack-21134... and placed it in the game along with some quick retro sound effects that I made using sfxr. Next was graphics.... The only logical thing I could think of was to make the interface look like it was floating in space. So I cranked out the Unity Particle System (insert Dani phrase here)  and got to work. 

In the end, I think the game came out decent. I'm really hoping the directions in the game and on the itch page are clear enough to follow and that the player doesn't run into any unknown bugs. Please play and rate the game, letting me know what you think. Also you can always follow me on itch for some hopefully better content.

Get Spaced Out

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